This is were the river meets the road. When selecting your gear ensure you take the time to do the research and don't go spending money because it looks cool. We seek functionality in order to ensure we can operate as a team. Based on this, you should gear up based on your role within a team and any additional responsibilities you may have been assigned in order to provide support. This means that you will need to build a loadout suited not only for your role within the team; but as well for the type of mission you will be performing.
Strive to make an informed decision as to looking towards a long lasting investments; do this based on specialization recommended or on your personal interest. This way your money will be well spent. This section describes details about equipment and suggestions you should take in consideration before you decide on making that purchase.
We do our best to tailor the equipment to the operator and the recommendations we make are based on operators that are on a budget.
Remember make an informed decision as to what you want to spend your money on. You can invest on an item that can last about two maybe three games or make an informed selection and spend a bit more on something that will become a life long investment that's easy to upgrade and an optimize.
Eye wear protection is mandatory and is one of the most important investments you will ever make and should meet the following levels of protection:
1. US Standards ANSI Z87.1. Under this specification they must be rated Z87.1 + with ballistics protection MILSTD norms by OTAN STANAG 4296 and 2920.
2. EU Standards EP-89/686/CEE, EN166-F. Under these specification they must be rated EN166-A, EN166-B or EN166-F.
3. Safety and shooting glasses are not acceptable substitutes since they are not rated to withstand ballistics impacts of over 3 joules.
4. Mesh glasses can be allowed on a case by case basis for daytime training and non-MILSIM events; but, should not be allowed night events.
5. It must stop projectiles from all angles, must fit correctly as to not move regardless of the actions and must be worn at all times during game play.
6. JUNIOR RECRUITS will wear full mask or partial mask in addition to goggles, no exceptions
Loadout is determine greatly by the role you play within your team.
1. Assault members are the frontline fighting force of the team, their main role is engagement of opposing forces. They characterize by mostly wear of ballistic helmets, plate carriers and a lot of ammunition.
2. Reconnaissance members focus on the stealth approach and remaining undetected. These are scouts and snipers, their loadout is typically very light, boonie hats or patrol caps, and/or guillie suits to aid with concealment.
3. Engineers are your anti-armor defeat members, there loadout is similar to that of assault; but in addition they carry anti-armor and anti-personal devices.
4. Support role is to enhance the capabilities and fire power of the team. Among them you have the medic and the light or heavy machine gunner.
5. Special Operations are a mix of several roles together in order to further enhance the capabilities of a team. They are characterized by increase loadouts in order to fulfill any type of mission.
They are many patterns to choose from when it comes to uniforms. The decision of what pattern to wear is primarily decided by the leader with consensus of the team and influenced by the environment you will be operating in.
As a recruit if you can't afford to make the investment you will start off with a pair of blue jeans and an OD Green long sleeve sweater with the team logo and your name.
The team uses two uniform patterns based on the environment and the faction they operate with:
1. WOODLAND. This uniform is a combination of Woodland Pants with a Woodland or OD Green Combat Shirt, Patrol Cap or Boonie Cap.
2. MULTICAM. This uniform is a combination of Multicam pattern pants with a matching combat shirt and boonie hat.
3. FOOTWEAR. Tan or Coyote Combat boots will ideal. Hiking boots are also options.
4. HEADWEAR. A coyote or tan baseball cap with the call sign, nickname, blood type and name are authorized for day-to-day wear and even game play. Helmet is no mandatory wear on the team.
We recommend a RECON chest rig for flexibility; but, you can wear a plate carrier or tactical vest if that is what you prefer. Gear selection is about functionality and goes with the role you play and how much you plan on spending.
When selecting your gear you will need to keep in mind how much you will carry. Looking cool may seem to be the way to go for Instagram; but, after 30 minutes of walking and running you may not feel the same way.
You may be able to combine different setups to meet your needs. The best set ups are M.O.L.L.E. rigs, they allow for flexibility when setting up for different roles.
A good holster is an important investment that can safeguard your pistol. When making a selection ensure it secures your pistol well and have a locking mechanism that will not fail you. It should be of durable material and weather proof. Placement is important, you will need to decide if you want a leg drop holster, hip holster or chest holster. The materials vary so choose wisely based on quality and durability.
Be very selective of the pouches you choose and ensure they secure your articles well. and also allow easy access.
Be able to communicate with other members of your team is a great tactical advantage if employed properly.
Deciding whats the right radio to get is a nerve wrecking decision and one that should not be taken lightly. They are many factors to consider when purchasing a radio and prior to purchasing one they should be closely observed. These factors are functionality, ease of setup, transmission power, compatibility and price. The most common radios purchased in airsoft are the BaoFeng. They are compact, easy to setup, compatible with must accessories, have decent power and average range, dual band option and pretty good price. More importantly they typically don't require a license to purchase.
Just like all gear and equipment, you need to do the research in order to determine what works well based on the environment you will be playing in.
The recommended radio to purchase is the BAOFENG GT-3TP with an BL-5 extended battery with 7.4 V 3800mAh power output or a ZASTONE ZT-889G with GPS function. Headsets and Throat Mics are preferred, combined with a good external Push To Talk accesory.
The selection of the ideal pistol is as complex as that of an assault rifle; but, there is more flexibility. The team recommendations are the Elite Force 1911, the SIG Air ProForce Line M17, the SIG P226/P229 and for an optimized choice the Novritch SSP1 HICAPA. All these have the option of choosing CO2 or Green gas.
The M4 assault rifle AEG and its variants are the selection of choice. This model is very common among airsoft players. The AMOEBA Honey Badger is the recommended choice. They come fitted with rail system that allows the attachment of accessories and expansions. This one is programmable. Having the same type of rifle allows for easy upgrading within the team. M4 Rifles are compact which make them suitable for reconnaissance work.
When it comes to shooting from a distance there are no better selections. Its all about the budget and how much of an investment should be made. The team recommendations are the AWS Tokyo Marui L96 (expensive to upgrade), the Novritch SSG24 with M180 spring (Fully upgraded out of the box) and the ARES AMOEBA Striker S02 (Reliable and customizable). These a great options for a skilled sniper when you add a 9 x 50 mm Scope and a Bipod.
Team Automatic Weapons are the bread and butter of any team. In this case the Krytac is the recommended LMG. It's compact and suitable for reconnaissance teams. LMG provides great support for assaulting forces by providing a constant base of fire for suppression.
Shotguns are the perfect tool for close quarters combat and point men in a patrol. Gas operated shotguns are the best option do to the option of multiple munition dispersal. The recommended shotgun is the JAG ARMS SPX2 Scatergun.
DMRs are the alternative for non-assault members of a team whos role is to support the team, such as the Medic, the communication specialist and the engineer. The can engage target and support the assault team from a safe distance. Must DMRs are engaging targets with a 500 feets per second and at range of more or less 75 meters.
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